#plugin.author:[TeamVK](https://polymart.org/team/teamvk.4) #plugin.url:https://polymart.org/resource/te-rewardfinderenchant.615 #plugin.price:US$5 #plugin.enchant.category:Any Enchants: ################### Reward Finder (aka LuckyMining) RewardFinder: alias: "LuckyMining" description: "It will let you discover rewards! ... only if you're lucky." # use this option to resolve any conflict with other plugin(s) such as AutoSell event_map: BlockBreakEvent: "HIGH" TEBlockExplodeEvent: "HIGHEST" price: 10 max: 2 #this number should be same as the highest level in levels: section occurrence: always effect: MOBSPAWNER_FLAMES sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER levels: 1: chance: 0.10 # 10% chance! # if min max are specified, you can use %amount% placeholder int the command. min: 5 max: 10 # '!' -> console, '>' -> op, '@' -> player commands: - "!tokenenchant add %player% 3;tm msg %player% &aLucky Block! &aYou received 3 tokens!" - "!tokenenchant add %player% 1;tm msg %player% &aLucky Block! &aYou received one token!" - "!tokenenchant add %player% 5;tm msg %player% &aLucky Block! &aYou received %amount% token!" 2: chance: 0.02 # 2% chance! commands: - "tokenenchant add %player% 10;tm msg %player% &aLucky Block! &aYou received 5 token!" - "tokenenchant add %player% 50;tm msg %player% &aLucky Block! &aYou received 5 token!" # choices of triggering the lucky reward are # ANY (all types) # FISHING # WOODCUTTING # MINING (mining minirals) # FARMING (harvesting crops) triggers: - MINING - WOODCUTTING # you can list type of blocks associated with mining (mineral), woodcutting (wood) # and farming (Crop) block_types: mineral: - DIAMOND_ORE - IRON_ORE wood: - LOG - LOG_2 crop: - CROPS ################### VIP Finder VIPFinder: description: "It will let you discover VIP ranks! ... only if you're lucky." # use this option to resolve any conflict with other plugin(s) such as AutoSell event_map: BlockBreakEvent: "HIGH" TEBlockExplodeEvent: "HIGHEST" price: 10 max: 2 #this number should be same as the highest level in levels: section occurrence: always effect: MOBSPAWNER_FLAMES sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER levels: 1: chance: 0.10 # 10% chance! # '!' -> console, '>' -> op, '@' -> player commands: - "!pex user %player% add your.vip.perm" 2: chance: 0.02 # 2% chance! commands: - "!pex user %player% add your.vip++.perm" # choices of triggering the lucky reward are # ANY (all types) # FISHING # WOODCUTTING # MINING (mining minirals) # FARMING (harvesting crops) triggers: - MINING - WOODCUTTING # you can list type of blocks associated with mining (mineral), woodcutting (wood) # and farming (Crop) block_types: mineral: - DIAMOND_ORE - IRON_ORE wood: - LOG - LOG_2 crop: - CROPS ################### Beacon Finder BeaconFinder: description: "It will let you discover beacon! ... only if you're lucky." # use this option to resolve any conflict with other plugin(s) such as AutoSell event_map: BlockBreakEvent: "HIGH" TEBlockExplodeEvent: "HIGHEST" price: 10 max: 2 #this number should be same as the highest level in levels: section occurrence: always effect: MOBSPAWNER_FLAMES sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER levels: 1: chance: 1.0 # 10% chance! min: 1 max: 1 # '!' -> console, '>' -> op, '@' -> player commands: - "!give %player% Beacon %amount%" 4: chance: 1.0 # 2% chance! min: 2 max: 5 commands: - "!give %player% Beacon %amount%" # choices of triggering the lucky reward are # ANY (all types) # FISHING # WOODCUTTING # MINING (mining minirals) # FARMING (harvesting crops) triggers: - MINING - WOODCUTTING # you can list type of blocks associated with mining (mineral), woodcutting (wood) # and farming (Crop) block_types: mineral: - DIAMOND_ORE - IRON_ORE wood: - LOG - LOG_2 crop: - CROPS ################### Key Finder (aka KeyMiner, KeyGreed) KeyFinder: description: "It will let you discover crate keys! ... only if you're lucky." # use this option to resolve any conflict with other plugin(s) such as AutoSell event_map: BlockBreakEvent: "HIGH" TEBlockExplodeEvent: "HIGHEST" price: 10 max: 2 #this number should be same as the highest level in levels: section occurrence: always effect: MOBSPAWNER_FLAMES sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER levels: 1: chance: 0.10 # 10% chance! # '!' -> console, '>' -> op, '@' -> player commands: - "!crate give %player% tier1" - "!crate give %player% tier2" - "!crate give %player% tier3" 2: chance: 0.02 # 2% chance! commands: - "!crate give %player% tier10" - "!crate give %player% tier50" # choices of triggering the lucky reward are # ANY (all types) # FISHING # WOODCUTTING # MINING (mining minirals) # FARMING (harvesting crops) triggers: - MINING - WOODCUTTING # you can list type of blocks associated with mining (mineral), woodcutting (wood) # and farming (Crop) block_types: mineral: - DIAMOND_ORE - IRON_ORE wood: - LOG - LOG_2 crop: - CROPS ################### Money Finder (aka MoneyMiner, MoneyGreed) MoneyFinder: description: "If you enchant your tool with this effect, you might get lucky and get some $!" # use this option to resolve any conflict with other plugin(s) such as AutoSell event_map: BlockBreakEvent: "HIGH" TEBlockExplodeEvent: "HIGHEST" price: 10 max: 2 #this number should be same as the highest level in levels: section occurrence: always effect: MOBSPAWNER_FLAMES sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER levels: 1: chance: 0.10 # 10% chance! # '!' -> console, '>' -> op, '@' -> player commands: - "!eco give %player% 3;tm msg %player% &aLucky Block! &aYou received $3!" - "!eco give %player% 1;tm msg %player% &aLucky Block! &aYou received one dollar!" - "!eco give %player% 5;tm msg %player% &aLucky Block! &aYou received $5!" 2: chance: 0.02 # 2% chance! commands: - "eco give %player% 10;tm msg %player% &aLucky Block! &aYou received $10!" - "eco give %player% 50;tm msg %player% &aLucky Block! &aYou received %50!" # choices of triggering the lucky reward are # ANY (all types) # FISHING # WOODCUTTING # MINING (mining minirals) # FARMING (harvesting crops) triggers: - MINING - WOODCUTTING # you can list type of blocks associated with mining (mineral), woodcutting (wood) # and farming (Crop) block_types: mineral: - DIAMOND_ORE - IRON_ORE wood: - LOG - LOG_2 crop: - CROPS ################### Token Finder (aka, TokenMiner, TokenGreed) TokenFinder: description: "If you enchant your tool with this effect, you might get lucky and get some tokens!" # use this option to resolve any conflict with other plugin(s) such as AutoSell event_map: BlockBreakEvent: "HIGH" TEBlockExplodeEvent: "HIGHEST" price: 10 max: 2 #this number should be same as the highest level in levels: section occurrence: always effect: MOBSPAWNER_FLAMES sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER levels: 1: chance: 0.10 # 10% chance! # '!' -> console, '>' -> op, '@' -> player commands: - "!tokenenchant add %player% 3;tm msg %player% &aLucky Block! &aYou received 3 tokens!" - "!tokenenchant add %player% 1;tm msg %player% &aLucky Block! &aYou received one token!" - "!tokenenchant add %player% 5;tm msg %player% &aLucky Block! &aYou received 5 token!" 2: chance: 0.02 # 2% chance! commands: - "tokenenchant add %player% 10;tm msg %player% &aLucky Block! &aYou received 5 token!" - "tokenenchant add %player% 50;tm msg %player% &aLucky Block! &aYou received 5 token!" # choices of triggering the lucky reward are # ANY (all types) # FISHING # WOODCUTTING # MINING (mining minirals) # FARMING (harvesting crops) triggers: - MINING - WOODCUTTING # you can list type of blocks associated with mining (mineral), woodcutting (wood) # and farming (Crop) block_types: mineral: - DIAMOND_ORE - IRON_ORE wood: - LOG - LOG_2 crop: - CROPS