TokenEnchant's main public information site.
HelpMessages:
banner:
msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
help:
msg: "/te help : display this help menu."
reload:
msg: "/te reload : reloads config file."
permission: "tokenenchant.reload"
set:
msg: "/te set <name> <amount> : sets <name> <amount> tokens."
permission: "tokenenchant.add"
add:
msg: "/te add <name> <amount> [-nomulti]: adds <name> <amount> tokens."
permission: "tokenenchant.add"
pay:
msg: "/te pay <name> <amount> : pay <name> <amount> tokens."
permission: "tokenenchant.pay"
remove:
msg: "/te remove <name> <amount> : removes <name> <amount> tokens from <name>."
permission: "tokenenchant.add"
balance:
msg: "/te [name] : displays the token balance of yourself or [name]."
permission: "tokenenchant.balance"
withdraw:
msg: "/te withdraw <amount> [drop] : withdraws the specified amount of tokens from your account."
permission: "tokenenchant.withdraw"
cheque:
msg: "/te cheque <amount> [to-player] : withdraws the specified amount of tokens from your account and issue a check."
permission: "tokenenchant.cheque"
expexchange:
msg: "/te expexchange : exchanges the current EXP values to tokens."
permission: "tokenenchant.expexchange"
givetokens:
msg: "/te givetokens <name> <amount> : gives <name> <amount> tokens."
permission: "tokenenchant.givetokens"
enchant:
msg: "/te enchant [name] <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
permission: "tokenenchant.enchant"
repair:
msg: "/te repair [name] [free] : repairs all the enchantments of the item <name> is holding."
permission: "tokenenchant.repair"
disenchant:
msg: "/te disenchant [name] <enchant> [level]: disenchant the enchantment <enchant>. If [level] is not specified, level = 1."
permission: "tokenenchant.disenchant"
refund:
msg: "/te refund [name] <enchant> [level]: refund <name> for the enchantment <enchant>. If [level] is not specified, level = 1."
permission: "tokenenchant.refund"
baltop:
msg: "/te baltop : list top token balance."
permission: "tokenenchant.baltop"
giveall:
msg: "/te giveall <amount> : give <amount> tokens to all online players."
permission: "tokenenchant.giveall"
list:
msg: "/te list : lists currently registered enchantments."
permission: "tokenenchant.list"
tosql:
msg: "/te tosql [add] : transfer userdata/*.yml to SQL database. If [add] was provided, the data from userdata/*.yml will be added."
permission: "tokenenchant.tosql"
info:
msg: "/te info <enchantname> : displays the detail information of the specified enchantment."
permission: "tokenenchant.list"
customdisplay:
msg: "/te customdisplay : toggle the use of custom display name for vanilla enchants."
permission: "tokenenchant.customdisplay"
CommandAliases:
tokenenchant:
- "token"
- "te"
###########################
# Messages used by the plugin
###########################
Messages:
ErrorMessage: "&c [TE] : Some error occured."
SelfBalance:
msg: "&a[TE] You currently have &b%tokens% &atokens."
outlet: cats #c : chat, a: actionbar, t : title, s : sub_title
NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
NoTargetPlayer: "&a[TE] A player needs to be specified."
PlayerOffline: "&a[TE] &e%player% &ais currently offline."
PlayerNotFound: "&a[TE] &e%player% &awas not found."
Balance: "&a[TE] &e%player% &acurrently has &b%tokens% &atokens."
SetSuccess: "&a[TE] You have set &e%tokens% &atokens to &e%player%&a."
AddSuccess: "&a[TE] You have added &e%tokens% &atokens to &e%player%&a."
PaySuccess: "&a[TE] You have paid &e%tokens% &atokens to &e%player%&a." # or %receipient%
Received: "&a[TE] You have received &e%tokens% &atokens from &e%sender%&a."
Deducted: "&a[TE] &e%tokens% &atokens have been deducted."
RemoveSuccess: "&a[TE] You have removed &e%tokens% &atokens from &e%player%&a."
NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
ChequeIssued: "&a[TE] You have withdrawn &e%tokens% &atokens and issued a cheque."
ChequeDeposited: "&a[TE] &e%tokens% &atokens have been deposited."
ChequeReceived: "&a[TE] You have received a token cheque worth &e%tokens% &atokens from &e%sender%&a."
InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
ExchangeSuccess: "&a[TE] &e+ %tokens% &atoken(s) has been added to your account."
NeedToHoldItem: "&c[TE] You need to hold an item to enchant."
CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding. (%reason%)"
CannotRepairThis: "&c[TE] You cannot repair the item you're holding. (%reason%)"
EnchantSuccess:
msg: "&a[TE] &e+ %addedlevel% &d%enchant% &aenchantment level. %tokens% tokens have been deducted."
sound: LEVEL_UP
RepairSuccess: "&a[TE] &eThe item repaired. %tokens% tokens have been deducted."
MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
NoPermission: "&c[TE] You don't have a permission for this!"
NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
NoPriceSet: "&a[TE] Price is not set for this."
CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%tokens% tokens."
NoSuchCommand: "&c[TE] No such a command!"
NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
CannotDisEnchantThis: "&c[TE] We cannot dis-enchant the item you're holding. (%reason%)"
CannotRefundThis: "&c[TE] We cannot refund the item you're holding. (%reason%)"
RefundSuccess: "&a[TE] &e - %refundlevel% &d%enchant% &aenchantment level. %tokens% tokens have been refunded."
DisenchantSuccess: "&a[TE] &e - %level% &d%enchant% &aenchantment level."
TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
TokenBalTopList: "%rank%. %name%, %balance%"
TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
CannotUseMoreEnchant:
msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
sound: ITEM_BREAK
outlet: cat #c : chat, a: actionbar, t : title
CEListHeader: "&a[TE] Registered Custom Enchantments - page:%page%/%total%-"
CEListList: "%name% (%version%), max:%max%, %description%"
CEListTypeMore: "&a[TE] Type &c/te list %next% &ato read the next page."
CannotUseTokenItem: "&c[TE] You cannot use TokenItems for crafting!"
CustomDisplayToggle: "&a[TE] Changed the CustomEnchantDisplay to &e%state%&a."
NoPermissionToEnchant: "&c[TE] You don't have a permission to enchant &e%enchant% &cat the level &e%level% &c!"
Reasons:
Conflict: "Conflict"
NotAllowed: "Not allowed to have the specified enchantment."
NoRefund: "Refund is not enabled for this."
MissedChance: "Lack of enchantment chance!"
NoSuchEnchant: "No such enchantment."
DoesNotHave: "It does not have it."
MaxReached: "Maximum level reached."
PlayerNotFound: "Player not found."
CouldNotRemove: "Could not remove an enchantment."
# this option is introduced from v18.0.1
# this option is for the target outlet of the messages to go. Previously, they were all sent to chat.
MessageOutlet:
Title: false
SubTitle: false
ActionBar: false
Chat: true
###############################
# Enchant information format
# supported placeholder:
# %enchant% :name of the enchant,
# %version% :version of the enchant,
# %alias% :alias
# %max% : max lCommandAliasesevel
# %price% : base price
# %formula% : costing formula
# %occurrence% : occurrence chance at the max level.
# %description% : Short description of the enchant.
###############################
InfoFormat:
- "&a------------ &e%enchant% &a(&b%version%&a) ------------"
- "&a Alias : &e%alias%"
- "&a Max level : &e%max%"
- "&a Base price : &e%price%"
- "&a Cost formula: &e%formula%"
- "&a Occurrence: &e%occurrence%"
- "&a Rarity: &e%rarity%"
- "&a Treasure: &e%treasure%"
- "&a Description: &e%description%"
###############################
# Data Storage
###############################
DatabaseConfig:
# MySQL:
# host: localhost
# port: 3306
# user: root
# password: yourpassword
# database: TokenEnchant
# tokentable: tokens
#
# if UseToken is true, the plugin use its own tokens, if it's false
# it uses economy thorugh Vault
UseToken: true
# if this option is true, the cost of enchant is dynamically calculated
# and displayed at where {ench_cost} is specified on the sign.
UseDynamicSignUpdate: true
# token value formatter used for %token% or %tokens% placeholder.
NumberFormat: "%,.0f"
# formating of number
BeautifyNumber: false
MaxCharLength: 4
# the followings are units of order.
OrderChars:
- k
- M
- B
- T
- Q
- P
- E
- Z
- Y
EnchantSign: "[&9Enchant&8]"
CostPlaceHolder: "{ench_cost}"
CostMaxPlaceHolder: "&cMaxed"
#
ExchangeSign: "[&9Exchange&8]"
ExchangeRate: 1
RatePlaceHolder: "{ex_rate}"
#
ExpExchangeSign: "[&9EXP Exch&8]"
ExpExchangeRate: 20
ExpLevel: true # if this option is fale, totalExperience value will be used instead of an exp level.
ExpRatePlaceHolder: "{exp_rate}"
#
WithdrawSign: "[&9Withdraw&8]"
#
RepairSign: "[&9Repair&8]"
RepairBase: 1
RepairDiscount: 0.05
RepairRatePlaceHolder: "{rep_rate}"
#
####### Token Item
TokenItem: MAGMA_CREAM
TokenItemName: "&aTokenItem"
TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
TokenItemGlow: true
# this config can be use to keep old TokenItem settings so that previously issued
# tokenitem can still be used.
AlternativeTokenItems:
1:
TokenItem: FIRE_CHARGE
TokenItemName: "&aTokenItem"
TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
2:
TokenItem: CLOCK
TokenItemName: "&aTokenItem"
TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
####### Token Cheque
TokenCheque: PAPER
TokenChequeName: "&aTokenCheque"
TokenChequeLore:
- "&e%tokens% &7tokens" # make sure the money amount is in the 1st line!
- "&7Issued by %player%"
- "&7Right-Click to Redeem"
#
# Enchantment lore prefix
EnchantmentLorePrefix: "&r&7"
# if an enchantment is disabled, the following string will be
# displayed instead of its enchantment level.
DisabledSuffix: "&7(Disabled)"
#
#
# option to force remove potion effects at the login
ForceRemovePotionAtJoin: false
#
# option to use WorldGuard region
# Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
UseWorldGuardNewFlag: true
# If UseRomanNumeral is true, arabic number will be converted into roman numeral.
UseRomanNumeral: true
# if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
PureRomanNumeral: false
#
MaxEnchantLevel: 100
# enchantment won't be available through the unlisted activity (except through a command)
DefaultCEAvailabilities:
- ENCHANTMENT_TABLE
- LOOT
- VILLAGER
- FISHING
- ENTITY_DEATH
# Default enchantment chance. This is the default chance for enchantment table to consider the enchantment.
# each custom enchant can control its own enchance chance with enchant_chance: option (0.0 < x < 1.0)
DefaultEnchantChance: 1.0
# pick one from CostFormulae.js
DefaultFormula: "linear_diff"
# if this option is true, any enchantment level which is over the configured max level
# will be capped at the max level
CapOverEnchant: true
# if this option is true, the excess enchantment level will be removed and set to the max level.
RemoveExcessEnchantLevel: true
# if this option is true, when an item does not have an enchantment but has the corresponding lore entry,
# TE will try to add the missing enchantment according to the lore entry.
AddMissingEnchant: true
# Refund related
AllowRefund: false
RefundRate: 0.8
# default values
DefaultPotionDuration: 200
DefaultPotionAmplifier: 2
# option to limit the number of custom enchants on an item.
# The number of max enchants can be specified with permission nodes.
# tokenenchant.multiple_enchants.x
# if the permission node does not exist, the default number will be applied
# tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
# if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
# but you will not be able to add more custom enchants.
ApplyMaxNumberOfEnchants: false
MaximumMaxNumberOfEnchants: 10
DefaultMaxNumberOfEnchants: 3
ExcludeVanilla: true
AllowOverMaxEnchantUse: true
# Friendly fire option
# it currently supports Factions plugin and mcMMO's party
# if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
FriendlyFire_Faction: true
FriendlyFire_McMMO: true
# Prevents self damaging initiating custom effect (default : true)
# if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
# (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
IgnoreSelfDamage: true
########## Anvil related config #############
# if this option is true, TE will handle enchant merging via Anvil
AnvilMerge: true
# Merge mode: when two items of the same type is merged in anvil, NONE, ADD, MAX, VANILLA
MergeMode: ADD
# cap repair cost : when you using an anvil to repair/merge/rename item(s), if the
# calculated EnchantmentCost go beyond this max repair cost (40),
# you can specify to cap the cost at the specified level (<= 40);
# if this value is -1, cost won't be capped and anvil might not proceed with "Too Expensive"
RepairCostCap: 40
# if this option is true, TE will strip the custom enchants when you open the anvil.
StripCEsForAnvil: false
########## Anvil related config #############
##
# Command execution with token
# This format is from a plugin called Aliazes.
# default permission for each command te.command.<cmd>
# If you crate an alias "cmd:" as shown beloe, you need to give a permission
# node "tokenenchant.alias.command.cmd" to a player
#
#cmd: <-- The command.
# price: 20 <-- The amount of toke a player needs to execute this command.
# permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
# - te.command.user <-- For users, this permission should be added as default.
# - te.command.mod <-- For mods, this permission should be added as default.
# - te.command.admin <-- For admins, this permission should be added as default.
# alias: <-- Additional aliases section.
# - cmd2 <-- Additional aliases 1, can be as many as you want.
# default: <-- Default meaning anything below will be ran for the player in all worlds.
# - "!te_rawmessage %p &aHello" <-- To Print this message.
# - "@who" <-- Will run /who command as player.
# - "!give %p 1 32" <-- Will run command as console to give player 32 stone.
# - ">give %p 1 32" <-- Will run command as op to give player 32 stone.
# - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
# - if %# = 1 >pex user %1 group list
# world_nether: <-- The world you wish commands below to be shown in.
# - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
Commands:
# example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
# backpack9:
# permission:
# - my.permission.for.backpack9
# price: 30
# default:
# - "!pex user %p add chestbackpack.slots.9"
# # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
# backpack18:
# permission:
# - my.permission.for.backpack18
# price: 60
# default:
# - "!pex user %p add chestbackpack.slots.18"
# # example of allowing a player to set his prefix using PermissionsEx command.
# setprefix:
# permission:
# - my.permission.for.setprefix
# price: 160
# default:
# - "!pex user %p prefix %1"
# letmefly:
# permission:
# - my.permission.for.letmefly
# price: 160
# default:
# - ">fly"
#
# default values are listed below. You can have LOWEST, LOW, NORMAL, HIGH, HIGHEST or MONITOR
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
PlayerInteractEvent: "NORMAL" # for clicking air/block
SignChangeEvent: "NORMAL" # make/edit sign
PlayerRespawnEvent: "MONITOR"
PlayerJoinEvent: "NORMAL"
PlayerQuitEvent: "NORMAL"
PlayerDropItemEvent: "HIGHEST"
PlayerItemBreakEvent: "HIGHEST"
PlayerItemHeldEvent: "HIGHEST"
InventoryClickEvent: "HIGHEST"
InventoryCloseEvent: "MONITOR"
PlayerChangedWorldEvent: "HIGHEST"
EnchantItemEvent: "NORMAL"
EntityDamageByEntityEvent: "LOWEST"
PlayerCommandPreprocessEvent: "MONITOR"
PlayerItemHeldEvent_CheckItem: "MONITOR"
PlayerJoinEvent_CheckItem: "MONITOR"
InventoryClickEvent_Anvil: "HIGHEST"
PrepareAnvilEvent: "MONITOR"
PlayerMoveEvent: "LOWEST"
InventoryClickEvent_StopCrafting: "MONITOR"
PlayerInteractEvent_TokenItem: "HIGH" # interacting with TokenItem.
TEBlockExplodeEvent: "MONITOR"
ChunkPopulateEvent: "NORMAL"
LootGenerateEvent: "NORMAL"
#
# potion effects from vanilla potion effects which do not need separate .jar files
# Haste (Bukkit name: FAST_DIGGING)
# Speed (Bukkit name: SPEED)
# Nightvision (Bukkit name: NIGHT_VISION)
# Jump (Bukkit name: JUMP)
# Regeneration (Bukkit name: REGENERATION);
# FireResistance (Bukki name: FIRE_RESISTANCE)
# DamageResist (Bukkit name: DAMAGE_RESISTANCE
# Aqua (Bukkit name: WATER_BREATHING)
# Saturation (Bukkit name: SATURATION)
# HealthBoost (Bukkit name: HEALTH_BOOST)
# Strength (Bukkit name: INCREASE_DAMAGE)
#
# You can set the duration to -1 to give infinite potion effects.
#
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
# % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
#
# CustomEnchant (CE) effects listed here do not have corresponding external CE modules.
Potions:
Haste:
alias: "SpeedDigging" #You can use your own name for enchant using alias.
duration: 200
amplifier: 2
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
enchant_chance: 0.8
refund_rate: -1
Speed:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
allowed_items:
- DIAMOND_BOOTS
- GOLD_BOOTS
duration: -1
Invisibility:
price: 10
max: 1
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: always
duration: -1
allowed_items:
- DIAMOND_HELMET
Nightvision:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
duration: -1
Jump:
price: 10
max: 10
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: random
duration: -1
Regeneration:
price: 10
max: 2
duration_multiplier: 1800
#
# You can set the occurrence
# random: randomly occur based on the level
# always: occur always.
occurrence: always
duration: -1
FireResistance:
price: 10
max: 1
duration_multiplier: 1800
occurrence: always
duration: -1
Strength:
price: 10
max: 3
occurrence: always
duration: -1
Aqua:
price: 10
max: 1
duration: -1
occurrence: always
Saturation:
price: 10
max: 3
occurrence: always
duration: -1
HealthBoost:
price: 10
max: 3
duration_multiplier: 1200
occurrence: always
#
# Supported Enchantment:
# Power (ARROW_DAMAGE)
# Flame (ARROW_FIRE)
# Infinity (ARROW_INFINITE)
# Punch (ARROW_KNOCKBACK)
# Sharpness (DAMAGE_ALL)
# BaneOfArthropods (DAMAGE_ARTHROPODS)
# Smite (DAMAGE_UNDEAD)
# Depth / Depthstrider (DEPTH_STRIDER)
# Efficiency (DIG_SPEED)
# Unbreaking (DURABILITY)
# FireAspect (FIRE_ASPECT)
# Frost / FrostWalker (FROST_WALKER)
# Knockback (KNOCKBACK)
# Fortune (LOOT_BONUS_BLOCK)
# Looting (LOOT_BONUS_MOBS)
# Luck (LUCK)
# Lure (LURE)
# Mending / Repair (MENDING)
# Respiration (OXYGEN)
# Protection (PROTECTIOHN_ENVIRONMENTAL)
# BlastProtection (PROTECTION_EXPLOSIONS)
# FeatherFall (PROTECTION_FALL)
# FireProtection (PROTECTION_FIRE)
# ProjectileProt (PROTECTION_PROJECTILE)
# Silktouch (SILK_TOUCH)
# Thorns (THORNS)
# AquaAffinity (WATER_WORKER)
# Sweeping / SweepingEdge (SWEEPING_EDGE)
# Binding / BindingCurse (BINDING_CURSE)
# Vanishing / VanishingCurse (VANISHING_CURSE)
# Loyalty (LOYALTY)
# Impaling (IMPALING)
# Riptide (RIPTIDE)
# Channeling / Channelling (CHANNELING)
# SoulSpeed (SOUL_SPEED)
# Cleaving (CLEAVING) not yet implemented.
#
Enchants:
Power:
price: 10
max: 10
Flame:
price: 10
max: 10
Infinity:
price: 10
max: 10
Punch:
price: 10
max: 10
Sharpness:
price: 10
max: 10
merge_mode: VANILLA
max_merge_level: 5 # this will limit the level achivable with merging enchants.
Baneofarthropods:
price: 10
max: 10
Smite:
price: 10
max: 10
Depth:
price: 10
max: 10
Efficiency:
price: 10
max: 10
Unbreaking:
price: 10
max: 10
Fireaspect:
price: 10
max: 10
Knockback:
price: 10
max: 10
Fortune:
price: 10
max: 10
Looting:
price: 10
max: 10
Luck:
price: 10
max: 10
Mending:
price: 10
max: 10
Respiration:
price: 10
max: 10
Protection:
price: 10
max: 10
Blastprotection:
price: 10
max: 10
Featherfall:
price: 10
max: 10
Fireprotection:
price: 10
max: 10
Projectileprot:
price: 10
max: 10
Silktouch:
price: 10
max: 10
Aquaaffinity:
price: 10
max: 10
Thorns:
price: 10
max: 10
Sweeping:
price: 10
max: 10
Binding:
price: 10
max: 10
Vanishing:
price: 10
max: 10
Loyalty:
price: 10
max: 10
Impaling:
price: 10
max: 10
Riptide:
price: 10
max: 10
Channeling:
price: 10
max: 10
Multishot:
price: 10
max: 10
Piercing:
price: 10
max: 10
QuickCharge:
price: 10
max: 10
SoulSpeed:
price: 10
max: 10
# This is included from v18.7.0
# this provides the default pickup handling of TEBlockExplodeEvent
# if you have another more sophisticated pickup plugin like VKAutoPickup,
# this option should be set to false.
TEBlockExplodeEvent:
process: true
#if process is true and pickup is false, blocks will be dropped naturally.
pickup: true
# the following option determines the interval of token balance top calculation occurs (in seconds).
BalanceTopCalculation: 60
# if this option is true, disenchant using a grindstone will yield refund of tokens.
RefundViaGrindstone: false
# this mode determines how enchantment and its level are selected by the EnchantmentTable
# 0: vanilla enchantment table behavior, 1: re-generate randomly selected enchants and pick the level based on the max level.
# 2: replace selected non-enchanttabled enchants with enchanttabled enchants.
EnchantmentTableMode: 0
# This option is included from v20.0.0
# if this option is true, a method to clear blocks in TEBlockExplodeEvent will try to use WorldEdit
UseWorldEditToClearExplosion: true
# if this option is true, enchantments, which are not supposed to be on an item will be removed.
RemoveNotAllowedEnchant: false
######################## deprecated configs #####################################
# only "token" is handled since VaultHook is provided
# Currency: token # token, money, or (exp...not supported atm)
### both UseEnchantmentTable and HideNMS are deprecated.
### if they are still present in the config, it will be used to override the contents of DafaultCEAvailabilities.
# UseEnchantmentTable has been replaced with HideFromNMS
#UseEnchantmentTable: false
# if HideFromNMS is true, custom enchants won't appear in Treasure/Villager/EnchantmentTable.
#HideFromNMS: false
### Deprecated, use DefaultFormula option and CostFormulae.js
TokenFormula:
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# CONSTANT: price
# LINEAR: price + (level * price)
# EXPONENTIAL: price + price * level ^ exponent
# EXPONENTIAL2: price * 2 ^ (level - 1)
Curve: Linear
Constant:
Linear:
Exponential:
exponent: 1.80
### this config option is now deprecated.
# you can now specify conflicting enchants under each enchant's setting using 'conflict_with:' option.
Conflicts:
1:
- Explosive
- Excavation
- Sphered
- Disk
- Tile
2:
- Silktouch
- Fortune
### this config option is now deprecated
### each enchant can specify allowed_item:
# list of items players are allowed to enchant
# if you're not sure which items, you would like to apply which enchant,
# just comment out the following option so that any enchant can be applied to any item.
#
# This config option is now deprecated.
# you can now specify which material type you can apply the custom enchant to using 'allowed_items:' option under
# each enchant's setting.
Items:
GOLD_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
IRON_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
STONE_PICKAXE:
- Unbreaking
- Fortune
- Efficiency
WOOD_PICKAXE:
- Unbreaking
- Fortune
- Efficiency